Spells revamp


Spells used to be an archaic damage/healing system, but has since moved to a better system with custom functions.


Forest Goblins

Sunray

Half of users magic goes to damage, while the other half heals.

Sacred Light

Heals all party members for 5 seconds. Amount healed is based on users magic stat.


Beach Goblins

Salt Splash

Deals damage to opponents.

Sand Castle

Increases the defense stats of all party members drastically.


Cave Goblins

Ooga Oo

Hurts

Umga Um

Hurts more


Desert Goblins

Crushing Sands

Stuns targets and deals damage over time.

Sand wave

Deals damage to enemies


Jungle Goblins

Blowgun

Poisons enemies for 5 seconds

Sand wave

Combines melee damage and 10% of your magic damage


Plains Goblins

Rolling Pumpkin

Deals damage to enemies

Pitchfork

Combines melee damage and 10% of your magic damage


Snow Goblins

Freezing Touch

Stuns targets and deals damage over time.

Ice Spikes

Deals damage to enemies

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